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Space Giraffe Totally Explained
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Everything about Space Giraffe totally explained
Space Giraffe is a fast-paced action arcade video game by Jeff Minter and Ivan Zorzin of Llamasoft. Space Giraffe visually resembles the arcade classic Tempest, though Minter claims that it isn't a clone of this game. The game was released on August 22, 2007 for Xbox 360 through Xbox Live Arcade for 400 Microsoft Points ($5 USD).
The player controls the Space Giraffe as it moves around the outer rim of a 3-dimensional extruded surface. Enemies appear in notably greater quantities than in Tempest, beginning at the opposite end of the third dimension and approaching the player, firing bullets. The Giraffe can destroy these enemies by firing at them.
A line on the surface behaves as a VU meter, indicating the "power zone". Damaging or destroying enemies extends the Power Zone, and at all other times it slowly contracts, contracting more quickly when the giraffe is stationary. While the power zone isn't at zero:
- The Giraffe can safely collide with enemies on the rim, knocking them off in the process (referred to as "bulling"). This attracts higher scores, especially if a large chain of enemies are bulled off the rim at one time. It can also increase the global bonus multiplier.
- Enemy shots are slowed down when travelling within the power zone;
- The Giraffe fires an additional two shots, which can be steered with the right analog stick;
- Enemies which spawn multiple other enemies will do so when shot.
The player can collect power-up "pods" which allow the Giraffe to jump; jumping also fills the entire power zone. The Giraffe can store up to five pods, and one is lost each time it jumps. Collecting extra pods when the giraffe already has five provides extra benefits: the first extra pod grants an extra life, the second grants Fast Bullets, and the third awards a token which counts towards accessing the bonus round, but only if no other pods were missed during the stage. Further pods collected provide bonus points.
Enemy shots can be targeted by the Giraffe's own shots, which has the effect of pushing them back. Although they can be pushed back beyond the far edge of the surface, they're never destroyed, and will resume moving forward again when able, possibly returning onto the surface and even destroying the Giraffe.
When a stage is completed, the Giraffe flies along the surface to the far end. During this period, all enemy shots remaining on the surface are harmless to the player, and the player scores a bonus for each one the Giraffe passes, based on the length of time that has passed since it was fired. If the player happens to collect a Pod while the Giraffe is leaving the surface, they're awarded Fast Bullets on the following round.
The player can use a Smart Bomb once per life, which automatically attacks the enemies nearest them.
Enemies
Grunts: Simple enemies which travel up the surface, and on reaching the edge, move around it. If a Grunt touches the Giraffe's hoof, it'll attempt to drag the Giraffe down the surface; if not stopped from doing so, the Giraffe will be killed on reaching the far edge. If a Grunt touches the giraffe's head, a life is lost immediately. However, at any time when the Power Zone is active, Grunts are harmless and can be bulled; their role in the game is thus mostly to provide bulling targets.
Flowers: Flowers begin at the far edge and move up the surface, leaving a "stalk" behind them. Shooting the Flower will shorten the stalk; shortening it to zero destroys the Flower. When a certain stalk length is reached, the head of the Flower detaches from the stalk and continues moving upwards; it's fatal to the Giraffe and can't be shot or bulled. On certain levels, the stalk length limit may be high enough to allow the stalk to reach or cross the edge of the surface, in which case the stalk is also fatal to the Giraffe. Since shooting a Flower's stalk down counts as shooting an enemy and thus increases the Power Zone, it can be beneficial not to entirely destroy a Flower.
Boffins: Boffins alternate between moving up the surface and across the surface. While moving across the surface, they can be killed in one shot. While moving up, they can only be pushed back by the Giraffe's shots, and also each shot will cause the Boffin to move upwards more quickly, potentially cancelling out the backward push. When a boffin reaches the near edge, it moves towards the Giraffe and can't be bulled. Certain Boffins are "aggressive" and fire diagonally at the Giraffe while moving across the surface.
Feedback Monsters: Feedback Monsters simply travel up the surface and then move beyond it. They can be shot or bulled; however killing a Feedback Monsters causes strong visual display effects for a few moments. Certain Feedback Monsters are "aggressive" and will, after moving beyond the near edge of the surface, fire back at the Giraffe.
Rotors: Rotors float up and down the surface. While on the surface, Rotors cause the surface to rotate, disorienting the player. Certain rotors are "aggressive" and will, upon reaching the near edge of the surface, fire bullets in both directions along it, certainly killing the Giraffe in the absence of a jump or smart bomb.
Containers: These move harmlessly up and down the surface. A certain number of shots will kill them, but every shot releases either a Grunt or a Flower, depending on the type of container. These enemies are released at the current border of the Power Zone.
Zappers: These consist of two parts, one beyond the far edge of the rim and the other beyond the near edge. From time to time, that'll charge up and fire a laser beam along the entire length of the surface which is fatal to the Giraffe if touched. Zappers continue to track and fire even while the Giraffe is exiting the surface at the end of the level, and they can kill the Giraffe at this time.
Development
The name "Space Giraffe" originated from Minter's posts on the Jeff Minter fan forum YakYak and on his blog in which he semi-seriously referred to the player's character in the game as resembling a giraffe. This immediately attracted calls from readers and forum posters that the entire game should be named Space Giraffe, and this was used as the working title for the game, and then adopted for the final release because by that time it had already been the subject of widespread publicity. Minter in an interview related: Super Mario Bros., The Hitchhiker's Guide to the Galaxy, the Commodore 64, and even to Microsoft's J Allard. Some of the early screenshots of the game include obscenity, though such obscenity doesn't appear in the release version. The inclusion of obscenity is Minter's known way of preventing mainstream gaming media from reproducing early work-in-progress screenshots, by rendering them unprintable.
Reception
Further Information
Get more info on 'Space Giraffe'.
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